I did a few more non metallic ones as most of the others are metallic. Once they are all mixed in they won't stand out as much
(Note bases Dr A)
I've joined a Warhammer campaign at the local club and lost my first game in it and 4 friendly ones as well. We're only starting off small with a 750pt force so I took a block of 19 warriors with shields, 10 marauder horse and 5 doggies to make up the points led by a level 2 sorcerer.
The warriors have bounced off everything. I get across the table ok then die. I normally kill more than I lose but still lose combat res and as I can't pass leadership tests I get run down so game over. No game has gone past turn 2 :-/ To me this is wrong. I understand the need for taking into consideration overwhelming odds but an extra rank of goblins and a prettier banner shouldn't make me run away after I kill a rank for no losses. I think modifiers to leadership should only come in if that unit takes more casualties than it dishes out otherwise surely you're winning?!
I need an exalted hero in there to dish out more pain as i'm not losing by much but as my boys are so expensive I'll always lose on ranks. If I make him the army bearer too I can re-roll my break test. The other option is to arm them with 2 hand weapons but i just don't like the look. Far to stiff...
I don't have a suitably heroic figure to lead them so I made one. After reading the bumf on the undivided banner its "forged" so I made it suitably metallic
I have 3 champions from the chaos knights for some reason so after a failed magic trick later I decided to use him.
He needed the rest of his cloak making
I've started painting him and he should be done soon. I've also modified some of my marauder horse. They look completely separate from the warriors so I modded the champion and a few others to try and tie them in more.
I reckon he looks much more menacing now
As long as my familiar continues his lazy ways I should finish the hero and some horsies before the month is out. See ya then