Monday, 30 January 2012

January end of month progress

So as to try and get the year started off on the right foot here is my progress this month.  And wow I've gotten through quite a bit.  I did start in the last week of December

10 psykers, 10 arco flagellants, 10 acolytes with storm bolters, 10 acolytes with hellrifles, 12 crusaders, 10 death cult assassins, 4 servitors and a previously painted assassin.

Basic colours are on the chimeras just need shading and transfers adding. 

 The psykers.  Could have done with thicker rod for the staves but hey ho.  These will be chained together to an inquisitor acolyte once painted.  Why doesn't GW produce more open hands and straight arms?!

Servitor ready for duty.  Have ordered an imperial guard pilot for the front seat.

Landraider has a few finishing touches to go and transfers to add


 I am going to try and do something more with the plain I as i'm not happy with how it is by itself.  Maybe paint a border around it.


I haven't forgotten about my Chaos boys.  Here is my death/Tzeench sorcerer onna horse.  Shading the Dheneb stone is hard, i'm still not 100% with it on the horse.  Suggestions?

I like the purple/stone contrast.  The only thing is he looks very clean when ranked in with the knights.  I don't want to wash him though as I don't think it would look right.  I wanted the oval to stand out more so i gave it a yellow ink wash

There must be about 30 layers of paint on this cloak and in the end I've left it as it is.  In the future i'm sticking to dark colours!

All i have left for the army now is the main man himself (who's on his way) with his personal retinue and i'll have a legal 1750 list.  There are some more things i'll add to in the future but not until this lot is painted up (lets see how long that lasts)

I'm keeping an open mind on targets again as I like just picking up what I feel like.  Also I should hopefully start getting supply work through once my paper work is complete so free time will go quickly especially as the monsoon season is also over (apparently).

May the Emporer protect/Nurgle give you really big ass boils... Till next time...

Friday, 27 January 2012

How to turn a ghoul into an arco flagellant

Hi
I wasn't about to pay £50+ for a unit of ten metal flagellants so i decided to make my own using the fantasy ghoul models.  So even though its taken a while here are 10 plastic flagellants!



I cleaned them up first taking off the spines and bones through their flesh etc and filed all the parts down smoothly.  I put the heads on next


To make the mask I balled up some green stuff roughly the size of the head


Then using a size 0 flat clay shaper wrapped the putty around the head.  The fact all the ghouls have long jaws is excellent as it pretty much gives the right shape for no effort!
By the way since I've started using clay shapers i have found it so much easier to "push putty" there are loads of clips on youtube showing techniques.  I always keep the shaper wet. I use medium firmness but occasionally thing firm would be good



I wanted to put the mark of the inquisition on them in a better way than a transfer to used one of the brass etched forge world symbols.  I glued it to a tool making sure it was supported all the way along so it didn't bend and then just pushed it into the still soft putty.



I wasn't to happy with this effect so tried a reversal.  I rolled some putty around another tool then rolled it over a symbol to make an impression.  MAKE SURE ITS WET or you will end up with the symbol in the roll.  leave this overnight so the masks and mold go hard


Put a really small ball of putty on the mask and roll the mold over it.  you may need to tidy up the edges carefully.  I found the best way was to use a really small tool while the clay is still soft.


Next up I sculpted on the back of the loincloth.  I figured the inquisitor wouldn't wanna be looking at a load of flabby flatulent (see what i did there) ass.  I put a roll of putty along the waist line and then pulled it down using a clay shaper.  (forgot to take pics of this part sorry)


I put the arms on with the hands still attached to try and get a natural swing of the arms so the model didn't look unnaturally awkward.  Though i did want them to look unwieldy.


I snipped the arms off then drilled in metal wire to sculpt the putty around.  Note i tried doing this part without the wire and it didn't work as the arms would sag out of place and look unnatural and wrong.


I then rolled putty around the arms and smoothed it over the wire. I had to file down some of them to make it properly smooth.  leave a bit of wire free at the end to attach the flail!



I didn't want the arms to look like tentacles, these are grafts after all so i put a small roll of putty at the tops of the arms to separate the flesh from the graft to make it clear where the flesh ends.  When i paint them up this will make it easier too.

The finished gang!  I need to get my hands on a load of purity seals to add to them but other than that i'm really happy with them.  Hope you like :)





Coming up next; Light saber wielding psykers!

Sunday, 15 January 2012

Army progress

Ok it seems my adoring fans (well Dr A) have been missing me so i had best provide an update!

I've changed what I was going to do with one squad built for the Inquisitors and painting another of my chaos army.  I miss playing 40k so want to get my army built for that.  My Chaos boys can take a back seat for a while, I have 2000pts painted up of them so I can use that for now.

Storm raven gunship to take the fight to the enemy and capture objectives.  This is meant to be my lords personal transport so I wanted it to be suitably ornate hence all the extra decorations.  I will also be adding a lot of transfers to the ship trying to find some suitable images to print off once painted up.  I want my enemies in no doubt who is out to get them and fear his wrath!




Death cult assassins *10.  Based on the Wytch models I've removed most of the spikyness from them to try and give them their own look.  The plan is to green on masks like in the only two models GW have released for these models. These are really small and I cut myself at least 4 times doing them!  I also trimmed down the power swords a bit to make them less bulky and more elegant.


Crusaders *12.  I based these on Dark Angel bodies with Blood Angel heads and some empire knight arms.  The shields are Forgeworld and Grey Knight power swords. Sergeant has a different torso and hooded head.  I wanted them to not look like marines and without the shoulder pads and back pack I reckon they don't look to bad.

Servitors to provide some long range firepower though with BS3 and then scatter to account for (and my inevitable 1 for overheat rolls) I am not holding out much hope of any hits but 15pts for a plasma cannon ain't bad so hey ho.

Warrior Acolytes *10.  Obviously scout models but I've ordered a load of masked guard heads that should make them Different enough once painted up.  Got the inspiration for this idea from Big Dave.



A landradier to give much needed heavy fire and staying power to what is probably going to be a very brittle army.  Will also have more brass etched plaques on.


2 Chimeras to carry some troops around.  these will have the brass etched plates on but as i'm going to keep them gold i'll put them on after painting. i'm going to make up some different models to come out of the hatch to represent who's inside to remind me in  game as well as to look cool.


As I paint these I'll go through them in a bit more detail as they have been modded quite a lot.  Need to get my psycers finished (waiting for parts), the arco flagellants and another warrior acolyte unit up and running and then except for the main man himself and a few other models the army will be a go!

Stay vigilant and more importantly pure, because if not i'll be waiting...

Saturday, 10 December 2011

I'm back baby!

Did you miss me?


Finally moved into my “own place” now so I can set up a modelling station and crack on.
All I’ve done since my last update is play a few games and start my mounted sorcerer in the local GW.  What with moving country and all it’s been quite hectic…

So my goal for this month.  Finish the sorcerer and start on my new 40k army.  I get bored just playing the one system and as I wasn’t able to bring my space wolves with me due to piddly luggage allowance (they wanted an extra £49.50 a KG!  I can post if cheaper the robbing tw@s!).  My plan is to make a unit for one army while painting another.  This will hopefully keep me motivated with painting.

So a quick battle report of my most recent battle.  So far I’m winning the ashes at 2-1

My army
Chaos Lord onna horse, Death sorcerer lord on foot, Exalted hero BSB & a level 2 Nurgle sorcerer fitted out my hero choices
24 Warriors of tzeench and a unit of 10 maruader horse were my troops
12 Chosen, a charoit and a warshrine filled the special slots.

He took
40 warriors of Nurgle armed with 2 hand weapons, a frenzy banner including Feoutus & a lvl 4 Nurgle sorcerer and an exalted hero BSB.
40 marauders of Nurgle with flails including a lvl 2 death and Nurgle sorcerer.
20 warriors of Tzeench & 5 hounds

Turn 1
He won first turn and charged his war hounds at my horse.  Nothing else moved!  His dogs lost 2 to my throwing axes before losing another 2 in combat.  Unsuprisingly they fled 7 and I only managed to pursue 6.  Still I was closer to the warriors flank
Magic was pretty uneventful as he rolled snake eyes.  He did manage to channel another 2 die for himself though he failed to cast his one and only spell.  Queue black tongue and a miscast J He only took out 3 warriors from the resulting explosion thanks to a lot of 1’s rolled for the strength 10 hit.  His sorcerer survived the calamity though took a wound for his troubles.
In my turn everything moved forward.  The marauders attempted to chase down the dogs but couldn’t catch the fast little buggers. I rolled badly for the winds and fail my first spell.  Queue him black tounging me! Yes this is getting a little perverted now…  I roll the huge miscast and take out 6 chosen along with my sorcerer Lord. Grrr
Turn 2
He can’t rally the dogs and they flee the board.  His declared charge with his horde of warriors fails and they shuffle forward an inch.  It seems the gods don’t want us killing each other but as there was no one else about we had no choice but to labour on.  Another bad roll for the winds of magic means this turn is a damp squib, possibly a chaotic one with a zillion eyes and really bad breath.
In my turn my knights with the Lord & BSB make it into his marauders with a massive charge.  The momentum clearly tells as they go flying in all directions to the loss of a knight.  The survivors flee in terror off the board.  Mwhahaha!  My warriors fail to charge his and shuffle forward 2 inches…  My horsemen reform to face his flank and down 2 with axes to the face
I once again did sod all in the magic phase


Turn 3
Right, surely some warrior on warrior action this round?  We’re 8 inches away from each other.  I mean who doesn’t wanna see big muscled men in armour with huge weapons smacking seven shades of chaotic shit out of each other?  Clearly the gods don’t as he rolls a 3…
His magic is better this round to compensate somewhat as he takes out a couple of warriors and a knight.  He also increases his Nurgliac regeneration ability to 4+
I can’t fail the charge now as he’s so close I can see the puss oozing from his boils so in go my warriors and horsemen, unfortunately the chosen fail.  My shrine goes into his Purple warriors making the 12” roll needed!
My knights move round hit his big unit in the rear next turn.  Magic time and I roll 12 dice!  Wohoo! So that’s 6 each for each spell he knows…  I decide sod it, if I miscast he’s coming with me as well so I do.  First spell only just goes off so he loses a few warriors to extra boils.  The second one goes off with irresistible force.  He laughs until it turns out more of his guys are in trouble than mine…  we both lose a few warriors to the warp
Ok finally smashing time!  Or not… Our hero’s just yell in each others faces and I kill 3 of his warriors.  He then wipes out my horse (4 guys * 4 attacks!) and takes out 5 warriors (not that impressive considering).  I lose and leg it.  He attempts to reform to face my knights at his rear but can’t as he’s frenzied and fails to catch me luckily.  Feoutus  means he can only roll 1 D6 for pursuit, handy as I’d only gone 7”!
The warshrine and other warrior unit do nothing



Turn 4
He reforms his warriors to face my knights and kills one to magic.  My war shrine manages a few kills on his warriors.
In go my knights, chariot and chosen.  Carnage ensues as my Lord butchers his champion who was allowed to accept my challenge as while a war shrine is on the table ALL chaos champions have the eye of the gods rule.  I’ll have to remember this to save my sorcerers in future!  Our exalted hero’s butcher each other and the knights take out 5 warrors for 4 deaths in return.  Chariot does some impact kills and a few others and survives the hits back.  The chosen show why they are the best of the best and kill a load.  He kills a fair few back though and needs a 5 to stay in combat which he rolls.



Turn 5
The main combat is still a stalemate until in my go my warriors go into the rear as well.  He ends up running but is caught. At the end only my Lord, 7 warriors, my chariot, shrine and 4 of his tzeench warriors were on the table.  Blood for the blood god indeed!

Conclusion
That big block of warriors was scary.  4 attacks each with a 4+ armour save then a 4+ ward save! His downfall though was only having 3 units so couldn’t stop them getting surrounded and ground down.  He claims I was lucky the marauders ran but my knights with a Lord inflicted more than enough wounds to make him need double ones.  I don’t see that as luck!

Wednesday, 2 November 2011

Teclis? Pah! He's nothing but a smear on my hoof...

Battle Report of my final game with Dr A (sniff sniff)

We deployed as follows


Aneurin deployed his sea guard and archers in the center with his silver helms and sword masters hiding behind the building ( have I ever mentioned girly elves?) Teclis deployed with the sea guard
A great eagle and another with a mage took his left flank.


I put my warriors and knights with Archeon in the middle with the marauder horse on my right and marauder foot on the left.  The chaotic doggies went on the flanks with my hell cannon on the hill.  A level 4 Tzeench sorcerer went in with the marauder foot and a level 2 Nurgle sorcerer went in with the warriors

My plan for this game was that my level 4 sorcerer was loaded up with anti Teclis items and I took the level 2 for a dispel and to hopefully get some defensive spells off

(Girly elves hiding) 


I took turn one and charged forwards.  With Teclis on the opposite side I wasn't holding out hope for any spells to be gotten off and rolling 3 for power dice meant I didn't...
The hell cannon missed but at least it didn't run off or eat its crew.
Anuerin moved his budgie into the way of my oncoming Knights and decimated my horse in his shooting and magic phases that had moved up to threaten his bolt thrower.

Turn 2 was pretty uneventful my knights failed to catch the budgie rolling a double 1 for the charge so sat in front of the taunting elven spearmen.  I did nothing in the magic phase but took out 9 spearmen with the hell cannon taking down a rank :-)
Aneurin ran my hounds off the table and tried to turn my warriors to gold and failed.  The great Teclis rolling three 1s! His remaining shooting and magic whittled down my marauders and warhounds.
He also put his Mage onna budgie in front of my knights hoping to pull the same trick as last turn

Turn 3


It didn't work.  I chased down the craven as he fled and slammed into the sea guard and Teclis.  My one warhound went into their flank and my warriors positioned for the silver helms to come back on.


Archeon butchered the poor unit champion as Teclis hid behind his skirts and my knights killed a load more elves for no losses!  unsurprisingly the elves fled and The knights moved onto there 3rd unit as they over ran into a budgie


The return of the silver helms and Anuerins only hope...

I had left to big a gap so the silver helms slipped through to avoid being charged

Turn 4
The budgie died in Aneurins turn and my knights went into the bolt thrower.  My warriors into the sword master still hiding in the building and my hellcannon into the rear of the silver helms!  Grrr daemons gonna eat ya!


So far I hadn't gotten off a spell but with Teclis dead and finally rolling a decent winds of magic number this turn I could.  My Tzeench sorcerer turned a lowly marauder into an exalted hero.  The only other spell I could use was with Archeon being chosen of Tzeench and a level 2 sorcerer.  I hadn't wanted to risk him casting in case of miscast.  But 2 dice?  The chosen one wouldn't be harmed by his gods surely?  Yup you guessed it, double 6...
2 archers for 5 Knights.  well worth it huh?  And that was with me modding the miscast roll because of my infernal puppet or it would have been all the knights.  Archeon was spared though thanks to his ward save.  The survivors promptly killed the bolt thrower though and over ran into the archers
The hellcannon won the combat with the silver helms but they reformed to face it so it wouldn't be as easy next time.
The warriors beat the sword masters as well but as they were stubborn in the building they had to back off from the fight

In Aneurins turn the silver helms beat the hellcannon but being unbreakable was going nowhere.  The archers had the cheek to actually hit my knights but their feeble blows were laughed off as they were trampled into the ground.

Turn 5

My warshrine went into the combat with the silver helms and my marauders tried to get closer.
Archeon prepared to give the bolt thrower a rear ending they wouldn't enjoy...
Second eventful magic phase of the game saw my Tzeench sorcerer cast a nasty spell that took out all the silver helms except the Prince and BSB and they were only on one wound each!

With that we called it a day so I could get the bus home and technically not table the good Dr...


In Aneurins defence he really wasn't with it due to small babies in the house and he did get some bad luck at times.  Despite that I won and killed Teclis! MWHAHAHAHAHAHAHAHAHAHAHAHA!