I finally finished them off. I had to wait posting them because I didn't have PVA glue to do the bases and I don't want to post without doing bases because that's bad...
There are 3 new GW thunderwolves and two of the ones I ordered from the states. I painted the two states ones black so they aren't as defined and hopefully stand out as different too much.
For my next trick I should really finish off my marauder horse but i'm not overly excited at that thought so we shall see... Til then
Wednesday, 13 June 2012
Monday, 11 June 2012
Battle Report - Elves again...
I played a 3000 point game against Dan the other night who plays High Elves. Once we had laid down our forces we realized that out forces aren't exactly very big so a battle of elites then!
I fielded
Level 4 Sorcerer of Tzeench with 15 disposable maruaders
Level 2 Chaos Dwarf death sorcerer with a bodyguard of 10 fireglave wielding dwarves
30 Warriors with extra hand weapon and shield including exalted hero with banner of the gods
2*5 warhounds
10 Marauder Horse
10 Knights with exalted hero
Shrine, Hellcannon and spawn
We rolled the meeting engagement scenario and I got to set up first denying Dan the chance to hide behind the river like he wanted (what is it with Elf players!?)
As I deployed first Dan could match up his army to mine meaning my warriors face the sword masters and my Knights up against the White Lions. Yay...
The only tardy units not to bother arriving on time were my exalted hero onna horse and a unit of spearelves
Apologies for the sideways photos I can't seem to change them!
In the Elven turn I lost a few marauders to shooting but the only mage now left fluffed his lines and failed his first spell so wasted the turn.
Still nothing happened in the silverhelm fight.
Turn 6
I forgot to take photos from here on in but a quick summery. My exalted hero onna horse charged into and minced the unit of archers in the river running them down onto the hill. My warshrine finally died in the Silverhelm combat and at the end of the game there was only 1 left against 3 dwarves and the sorcerer.
A comedy moment saw the Elven mage in desperation move closer to my hero hoping for a miscast to take him out. He did miscast thanks to pandemonium being in play but I modified the roll so there was no detonation and instead the mage took a wound.
Final scores were
Elves - 980
Chaos - 1200
Conclusion
Avery messy game that started well for me but then saw my two hardest units bounce off the Swordmasters which I guess is what they do. If I had had my bsb in with my sorcerer then it could have all been different as it would have made the warriors stubborn and hopefully I could have ground them down some more meaning I could charge my knights into their flank.
I think Dan made a huge mistake with his Silverhelms as they were out of the game where they were. Not dispelling the hex on them as well meant all their combats were at Strength and toughness 2!
This army is very reliant on me getting in some good magic and the Hellcannon hitting directly twice didn't hurt either.
The dwarves aren't worth the points but fair play they are quite handy in combat being stubborn and with a 4+ armour save and strength 4 too.
I do find it silly how having 1 model on the board from a 545 point unit means you get no points for them. Luckily my warriors didn't leg it and saved me a load of points so it balanced out :)
A fun game with a great opponent. Cheers Dan
Zombie Apocalypse
Turns out Archeon the Everchosen is really good at it getting to the helipad first and killing 18 zombies along the way :-D
I fielded
Level 4 Sorcerer of Tzeench with 15 disposable maruaders
Level 2 Chaos Dwarf death sorcerer with a bodyguard of 10 fireglave wielding dwarves
30 Warriors with extra hand weapon and shield including exalted hero with banner of the gods
2*5 warhounds
10 Marauder Horse
10 Knights with exalted hero
Shrine, Hellcannon and spawn
We rolled the meeting engagement scenario and I got to set up first denying Dan the chance to hide behind the river like he wanted (what is it with Elf players!?)
As I deployed first Dan could match up his army to mine meaning my warriors face the sword masters and my Knights up against the White Lions. Yay...
The only tardy units not to bother arriving on time were my exalted hero onna horse and a unit of spearelves
Apologies for the sideways photos I can't seem to change them!
The Hellcannon is just off camera to the left
Turn 1
I went first declaring a charge on the Swordmasters with my warriors. 12" apart with movement 5 and of course they fail.
My marauder horse move around the Silverhelms flanks with the spawn and warhounds moving to get in their way. I really didn't want these hitting my flanks so the plan was to annoy the hell out of them and hopefully keep them away from the main battle.
I rolled 9 for magic but thanks to Elven dominance I only managed to cast infernal gateway on the White Lions with irresistible force killing all bar 3 of them. I chose to kill 3 marauders rather than let me sorcerer take a wound. That would do me nicely though!
Shooting saw my Hellcannon score a direct hit on the Seaguard mangling them horribly leaving only a front rank. Suddenly my knights were only facing a few pitiful elves and the game already looked to be going heavily in my favour. A well thrown axe in the back took down a silver helm and the dwarves bullseyed an archer off the hill.
The elves were reeling from their losses but were determined to come out fighting so the Swordmasters declared a charge on my warriors and the 3 brave (or stupid?) White Lions went into my Knights and the Silverhelms into my spawn hoping to over run into the hounds
This time the Swordmasters only needed a 5 to reach me but failed it. The lions made it and the Silverhelms couldn't fail
Elven magic was embarrassing with only a buff spell on the Silverhelms working. Shooting wasn't much better with the archers picking off two dwarves.
In combat the Silverhelms promptly minced the spawn and went into the hounds who held ground. The white Lions killed a knight and my unit champion before dying a glorious death.
Turn 2
My warriors charged into the Swordmasters and reached their lines this time. I thought about charging the knights into the remaining Seaguard but decided against it.
My exalted hero sauntered onto the battlefield casually cleaning his breakfast from his sharpened teeth with a claw.
Magic failed me this turn with the winds to low to provide any powerdice. Shooting was equally bad with the Hellcannon missing but the dwarves did hurt two archers this time.
In combat my unit champion issued a challenge and made three 6+ ward saves to survive but didn't manage to hurt his challengee. Unfortunately for me my exalted hero was in base contact with the Elven general who stuck his magic sword right up his **** killing him easily. Warriors died in droves but did enough damage back to stay in combat as I only lost by 1. This seemed a pivotal combat.
On the right flank the warhounds died.
No Elven charges were declared but the Silverhelms were crossing the river on my flank and a new unit of Seaguard entered battle taking aim at my horsemen.
Elven magic saw my warriors lose a point in toughness and a buff on the Silverhelms again (why I don't know) I lost a few more Dwarves to shooting and 4 horsemen bit the dust from the Seaguard.
Combat and unsurprisingly I lost with the warriors as the elves hacked at the weakened unit. I outdistanced the elves though.
Turn 3
My knights charged into the Swordmasters with the warshrine moving up in support. My leftmost warhounds went into the flank of the seaguard hoping just to tie them up.The marauder horsemen moved up behind the Silverhelms and the Hellcannon decided it wanted to join in the fun by breaking loose and rampaging up the field.
Magic blew strong and I needed to do something about the Silverhelms so the dwarved sorcerer tried and failed to snipe the units banner bearer but once again I cast infernal gateway with force causing 10 hits on the 11man unit... Only strength 5 meant they still had 4+ armour saves and only 2 died! Oh dear...
Shooting took down another archer and Silverhelm.
In combat only my unit champion and 3 knights went down so I had a chance if i could cause enough damage back. I couldn't and lost the combat but held firm. the warhounds fled after failing to wound anyone.
The Silverhelms didn't quite get across the river this turn and the only other movement from the elves were the new seaguard unit coming up on my horsemens rear.
Magic saw my Knights lose toughness and a thorny hedge appear around the silverhelms
The warriors took a few arrows in the back but their armour held.
To combat and all bar one knight died and fled through my marauders but he survived. The Swordmasters were now nose to nose with my marauders and sorcerer. Ulp...
Turn 4
I needed to do something about the Swordmasters before they butchered my sorcerer and his bodyguard. Queue heroics from the lately arrived hero with a charge into their flanks. As he has to issue a challange I was hoping he could tie them up so I could magic them to death before he died.
My dwarves went into the silverhelms with my horsemen and warshrine hitting them as well. The plan was just to hopefully keep them there by sheer stubbornness.
With magic I managed to kill the Elven mage in the Silverhelm unit as they all turned to hit themselves (stop hitting yourself) and they had their strength and toughness reduced by 1.
The Hellcannon rampaged again and with everything else in combat there was no shooting.
My exalted hero killed his opponent in combat! He was armed with the sword of strife so with 6 st5 attacks you'd hope he would be dangerous. I won the combat but the elves held firm.
In the Silverhelm fight I lost by 1 but stayed in the fight with all units.
A charge from the Seaguard into my exalted hero was the only movement from the Elves. Shooting was restricted to my fleeing units and magic saw buffs applied to the silverhelms with more thorns appearing.
The thorns didn't scratch me though and in a new challenge I again won with Tzeench favouring his champion saving him with two 6+ ward saves. However he thought this was enough favour as 2 rolls on the eye of the gods table saw it closed.
As I won the combat the Seaguard fled but the Swordmasters were firm again.
I actually managed to win the Silverhelm combat but they went nowhere either.
Turn 5
No movement for me apart from very reluctant warriors to flee the board. The game is a mosh of combats to resolve.
The only magic saw me cast infernal gateway right in the face of the Swordmasters with irresistible force AGAIN = bye bye Swordmasters :-D
Shooting saw another hit with the Hellcannon and here is what happened.
Poor lonely elf but he stood firm bless him...
Combat still didn't resolve the silverhelm fight and all units stayed locked together.
In the Elven turn I lost a few marauders to shooting but the only mage now left fluffed his lines and failed his first spell so wasted the turn.
Still nothing happened in the silverhelm fight.
Turn 6
I forgot to take photos from here on in but a quick summery. My exalted hero onna horse charged into and minced the unit of archers in the river running them down onto the hill. My warshrine finally died in the Silverhelm combat and at the end of the game there was only 1 left against 3 dwarves and the sorcerer.
A comedy moment saw the Elven mage in desperation move closer to my hero hoping for a miscast to take him out. He did miscast thanks to pandemonium being in play but I modified the roll so there was no detonation and instead the mage took a wound.
Final scores were
Elves - 980
Chaos - 1200
Conclusion
Avery messy game that started well for me but then saw my two hardest units bounce off the Swordmasters which I guess is what they do. If I had had my bsb in with my sorcerer then it could have all been different as it would have made the warriors stubborn and hopefully I could have ground them down some more meaning I could charge my knights into their flank.
I think Dan made a huge mistake with his Silverhelms as they were out of the game where they were. Not dispelling the hex on them as well meant all their combats were at Strength and toughness 2!
This army is very reliant on me getting in some good magic and the Hellcannon hitting directly twice didn't hurt either.
The dwarves aren't worth the points but fair play they are quite handy in combat being stubborn and with a 4+ armour save and strength 4 too.
I do find it silly how having 1 model on the board from a 545 point unit means you get no points for them. Luckily my warriors didn't leg it and saved me a load of points so it balanced out :)
A fun game with a great opponent. Cheers Dan
Zombie Apocalypse
Turns out Archeon the Everchosen is really good at it getting to the helipad first and killing 18 zombies along the way :-D
Wednesday, 6 June 2012
Happy Birthday!
As Dr A pointed out it’s been a year since I started this
blog and we started the 4 gamers project.
Time for a reflective entry then! Dooodle de dooo, dooodle de doo...
Reading my first post I wanted a 2000 points, well painted
highly customised Chaos army well did I do it?
Here is a gratuitous whole army shot, can you guess?
Yep! Without any upgrades, magic items or marks etc I can make over 2500 so I’m
really pleased. Each model as had
indivivual attention except for the dwarves. I still want another block of warriors and then finish off the extras
like an extra ogre and the other marauder horsemen.
Considering
what my painting was like on my ex-bretonnians the painting standard can be
classed as ‘well’ too :-D
Looking
back on my battles it seems my sorcerers have been miscasting since the first
game. I’m still not a great general and someone is still a girly cheating elf. Chaos are very one dimensional to play with
and with my armour saving being abysmal too all that armour ain't so scary.
The blogging has helped keep me somewhat more focused than I would have been otherwise making me get out the paint brushes more often than I would have otherwise.
So I am more than happy with what I've done, hopefully by Christmas i'll finish it!
Wednesday, 30 May 2012
The wolves are back in town...
I got distracted... Opening up my space wolves made me miss them so i had to play with them and i traded some old minis for the new thunderwolves to make up another unit.
I painted up the two I converted from the thundertusks
I painted up the two I converted from the thundertusks
Wolf lord.
I converted a tech priest model to sit on a wolf
The other guys
Green stuff cloaks
I couldn't resist the thought of a maniac jumping from a wolfs back so did this guy.
I put together another 12 grey hunters too from bits I found.
I haven't forgotten chaos, I've painted up 2 chosen and the disc
Need a sorcerer now...
Quite chuffed with this guy. I aimed slightly higher than normal as I may enter him into the painting competition
I only realized taking the photo the skulls need finishing.
Abaddon on foot will be my chosen hero. Needs his fur finishing
That's it this month. Been a pretty strange one
Saturday, 12 May 2012
Howdy. I'm blogging through a mobile phone connection so after several attempts to upload the pictures here I am
I played in a multiplayer game of fantasy the other day,
6000 points a side with myself, Mark & Mr Lucey each taking 2000pts of WoC
vs an Allied force of High Elves (Dan) and Dwarves (Collin)
We set up in a very lets get everything down quick because
Paul was late and we need to get started kind of way.
Having the smallest part of the Chaos force I was deployed first on the
left. The good alliance seemed to pap
themselves at all the armour and moved a hell of a lot to face me. Mark kindly backed me up with a horde of
flailed Khornate marauders and some doggies for the war machines on the hill.
I’ll concentrate on my side mainly as it was too much to
take in. My army was a lvl4 Tzeench
sorcerer in a bodyguard of marauders, 24 chaos warriors with a hero bsb and lvl
1 fire sorcerer, 10 knights, warshrine & hellcannon.
We set up like this
Turn 1
The chaotic alliance went first and en mass moved forwards
as fast as possible (suprise surprise) except for the 4 hellcannons.
Magic saw Paul waste 3 dice trying to fry some elven
chariots before I took the power dice off them and cast infernal gateway on the
Pheonix guard facing my warrior unit.
The good alliance didn’t look bothered as they were just going to
Dwarven rune it so just to annoy them I cast it with irresistible force on 6
dice making 9 elves mutate horribly into piles of tentacles and gloop. Knowing my luck for miscasts I’d taken the
conjoined heamoculos to allow me to modify the damage so 4 marauders bit the
dust and my sorcerer took a wound thanks to only using the small template
rather than the biggie.
In the shooting phase I managed a hit on the phoenix guard
again smoking another 5 elves, suddenly they weren’t looking so tough. The other hellcannons causes carnage on the
tightly packed lines of the good side.
In the good turn there were a few units shuffling along the
lines but very little movement forwards (surprise surprise). Magic was a damp squip thanks to only 2 mages
at level 1 & 2 being on the board and my sorcerer dispelling everything
they attempted.
The chaos alliance hunkered down in the shooting but I
escaped with only losing 4 knights (passing NO armour saves as normal) and a
few marauders from the reaver bow fire.
Most of the fire went into the hordes of marauders in the centre with
the loin cloth armoured troops taking a battering when the machines actually
managed a hit.
(End of turn 1 movement) I was in trouble with my knights being threatened by 2 units in the flank if Ii charged the dwarves on the hill. I wished I had more units to cover flanks
Turn 2
Charge! The warhounds
had to chage the dwarves on the hill thanks to a sneaky magic item in that
unit. I decided to charge my knights charged the unit in the woods rather than
take a flank charge off them in the next go, I lost two to tree damage... The warriors failed a charge on the Reavers
as they fled (girly fecking elves)
In the centre and right flank some faster units made it into
contact with the foe there.
The magic phase saw me take the dice off Paul as I needed
help on the left and my sorcerer could cause pain. I got pandemonium off and then cast infernal
again with irresistible force. It didn’t
do too much this time taking out a few of the unit facing the knights. The resulting power drain took the rest of
the dice in the pool.
Shooting saw nothing from me as I had moved the hellcannon
up in case the Reavers danced in behind my warriors (I needed more units) but
the other infernal engines caused pain across the board.
In combat my knights died in droves leaving the banner and
champion against a lot of st6 strike first & re-rolling elves (note to
oneself ask what units do before charging them…). I passed a break test though! The dogs got butchered by the dwarves and
fled. Elsewhere on the board combats
went well for chaos but the stubbornness and high leadership of the enemy meant
no-one ran.
In the good guys turn the warmachines continued to whittle
down the hordes and I lost a few more warriors and marauders. My last two nights died and now my warriors
had two units threatening each flank. An
irresistible miscast from the elven mage in the phoenix guard thins there
numbers even more only for the sake of a warrior.
Turn 3
Charge! Oh wait, some fat little midget has blown a horn meaning
leaderships have to be taken in order to charge. My warriors at leadership 9 (thanks to eye of
the gods roll) and 2” away from the reavers FAIL! Argh!
The horde of marauders go into the dwarves on my left and mass charges
go in across the board. Things look grim
for the good guys as a lot of men reach their lines.
I move my warshrine up to block any charges by the St6 elven
unit in the woods but can’t do anything about the Lions behind them. My hellcannon goes berserk and charges a
whole 4” towards the elven dragon mage.
Once again I steal the magic dice and roll high though my
attempt to give the marauders a hero fails as it gets dispelled. With the failed charge my warriors are in
trouble so I cast infernal on the Lion warriors and the whole lot get sucked
into the warp. Excellent…
Combat see’s chaos wins across the board and some smaller
elven units flee but the Khornate marauders fluff their lines and counce off
the dwarves only killing a few and losing a lot. They outpace the stunties. Thanks for the help Mark!
The elven mage in the phoenix guard miscasts again and this
time the unit legs it! Mwhahaha… Thanks
to my haemoculos I turned his fate to a worse one.
Shooting is minimal thanks to most Dwarven machines being
tied up in combat. The warriors take a
few hits and so do the marauders. The
reavers finish the last of the marauder bodyguard and my sorcerer lord looks
vulnerable.
Turn 4
My warriors turn to face the st6 unit as even if the phoenix
guard rally they are too far away to affect me.
The Hellcannon goes berserk again and goes into them. Any other unit and I’d have confidence it
would do damage but not this lot. The
khornate marauders flee the board!
I cast infernal gateway on them taking a disappointingly few
models off the board.
In the good turn the elves chop the hellcannon up and its
game over as chaos win the right and centre battles.
Just out of interest we see what would happen between my
warriors and the st6 elven unit. I’d
have had the charge but take hits first.
My champion challenges theirs and they do nothing. They cause 8 wounds on me and outrageously I
make 5 6+ armour saves then another 5+ ward save meaning only two warriors bite
the dust. I hit back and 8 elves die meaning I win a combat! It would have been
interesting to see what would have happened in further rounds but it was late
and we had to pack away.
Conclusion
I needed more units to support combats, the Knights taking so much damage was unfortunate and the marauders legging it was outrageous. My magic was excellent and irresistible force meant that the Dwarven runesmith could do nothing about it. Sacrificing marauders to the cause was well worth it (evil laugh)
On another note I played Wayne at legends of the wild west (or old west?) I liked it a lot except when I had the sheriff holed up in the bank my leader and two toughs decided to head for the hills when the town was theirs for the taking! Razza frazza grr...
Modelling wise I've started painting more horsies and some chosen. I was thinking about a lvl 4 sorcerer on a disk to minimize miscast damage but as i'm poor I've scratch built one. I won't take credit for thinking of using a flying base as I've seen it before.
Support for the tentacles learnt from my flagellants.
Plasti-card spikes
Molded eye using green stuff then a sharp edge to create a funky texture for the skin
Til next time
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