Wednesday, 6 June 2012

Happy Birthday!


As Dr A pointed out it’s been a year since I started this blog and we started the 4 gamers project.  Time for a reflective entry then! Dooodle de dooo, dooodle de doo...

Reading my first post I wanted a 2000 points, well painted highly customised Chaos army well did I do it?  Here is a gratuitous whole army shot, can you guess?


Yep!  Without any upgrades, magic items  or marks etc I can make over 2500 so I’m really pleased.  Each model as had indivivual attention except for the dwarves.  I still want another block of warriors and then finish off the extras like an extra ogre and the other marauder horsemen.
Considering what my painting was like on my ex-bretonnians the painting standard can be classed as ‘well’ too :-D


Looking back on my battles it seems my sorcerers have been miscasting since the first game. I’m still not a great general and someone is still a girly cheating elf.  Chaos are very one dimensional to play with and with my armour saving being abysmal too all that armour ain't so scary.











The blogging has helped keep me somewhat more focused than I would have been otherwise making me get out the paint brushes more often than I would have otherwise.  

So I am more than happy with what I've done, hopefully by Christmas i'll finish it!

Wednesday, 30 May 2012

The wolves are back in town...

I got distracted... Opening up my space wolves made me miss them so i had to play with them and i traded some old minis for the new thunderwolves to make up another unit.


I painted up the two I converted from the thundertusks

Wolf lord.



I converted a tech priest model to sit on a wolf



The other guys

Green stuff cloaks



I couldn't resist the thought of a maniac jumping from a wolfs back so did this guy.


I put together another 12 grey hunters too from bits I found.  

I haven't forgotten chaos, I've painted up 2 chosen and the disc

Need a sorcerer now...

Quite chuffed with this guy.  I aimed slightly higher than normal as I may enter him into the painting competition

I only realized taking the photo the skulls need finishing.

Abaddon on foot will be my chosen hero.  Needs his fur finishing

That's it this month.  Been a pretty strange one
















Saturday, 12 May 2012

Howdy.  I'm blogging through a mobile phone connection so after several attempts to upload the pictures here I am

I played in a multiplayer game of fantasy the other day, 6000 points a side with myself, Mark & Mr Lucey each taking 2000pts of WoC vs an Allied force of High Elves (Dan) and Dwarves (Collin)

We set up in a very lets get everything down quick because Paul was late and we need to get started kind of way.  Having the smallest part of the Chaos force I was deployed first on the left.  The good alliance seemed to pap themselves at all the armour and moved a hell of a lot to face me.  Mark kindly backed me up with a horde of flailed Khornate marauders and some doggies for the war machines on the hill.

I’ll concentrate on my side mainly as it was too much to take in.  My army was a lvl4 Tzeench sorcerer in a bodyguard of marauders, 24 chaos warriors with a hero bsb and lvl 1 fire sorcerer, 10 knights, warshrine & hellcannon.

We set up like this




Turn 1

The chaotic alliance went first and en mass moved forwards as fast as possible (suprise surprise) except for the 4 hellcannons.

Magic saw Paul waste 3 dice trying to fry some elven chariots before I took the power dice off them and cast infernal gateway on the Pheonix guard facing my warrior unit.  The good alliance didn’t look bothered as they were just going to Dwarven rune it so just to annoy them I cast it with irresistible force on 6 dice making 9 elves mutate horribly into piles of tentacles and gloop.  Knowing my luck for miscasts I’d taken the conjoined heamoculos to allow me to modify the damage so 4 marauders bit the dust and my sorcerer took a wound thanks to only using the small template rather than the biggie.

In the shooting phase I managed a hit on the phoenix guard again smoking another 5 elves, suddenly they weren’t looking so tough.  The other hellcannons causes carnage on the tightly packed lines of the good side.
In the good turn there were a few units shuffling along the lines but very little movement forwards (surprise surprise).  Magic was a damp squip thanks to only 2 mages at level 1 & 2 being on the board and my sorcerer dispelling everything they attempted.

The chaos alliance hunkered down in the shooting but I escaped with only losing 4 knights (passing NO armour saves as normal) and a few marauders from the reaver bow fire.  Most of the fire went into the hordes of marauders in the centre with the loin cloth armoured troops taking a battering when the machines actually managed a hit.


(End of turn 1 movement)  I was in trouble with my knights being threatened by 2 units in the flank if Ii charged the dwarves on the hill.  I wished I had more units to cover flanks

Turn 2

Charge!  The warhounds had to chage the dwarves on the hill thanks to a sneaky magic item in that unit. I decided to charge my knights charged the unit in the woods rather than take a flank charge off them in the next go, I lost two to tree damage...  The warriors failed a charge on the Reavers as they fled (girly fecking elves)

In the centre and right flank some faster units made it into contact with the foe there.
The magic phase saw me take the dice off Paul as I needed help on the left and my sorcerer could cause pain.  I got pandemonium off and then cast infernal again with irresistible force.  It didn’t do too much this time taking out a few of the unit facing the knights.  The resulting power drain took the rest of the dice in the pool.

Shooting saw nothing from me as I had moved the hellcannon up in case the Reavers danced in behind my warriors (I needed more units) but the other infernal engines caused pain across the board.
In combat my knights died in droves leaving the banner and champion against a lot of st6 strike first & re-rolling elves (note to oneself ask what units do before charging them…).  I passed a break test though!  The dogs got butchered by the dwarves and fled.  Elsewhere on the board combats went well for chaos but the stubbornness and high leadership of the enemy meant no-one ran.

In the good guys turn the warmachines continued to whittle down the hordes and I lost a few more warriors and marauders.  My last two nights died and now my warriors had two units threatening each flank.  An irresistible miscast from the elven mage in the phoenix guard thins there numbers even more only for the sake of a warrior.


Turn 3

Charge! Oh wait, some fat little midget has blown a horn meaning leaderships have to be taken in order to charge.  My warriors at leadership 9 (thanks to eye of the gods roll) and 2” away from the reavers FAIL!  Argh!  The horde of marauders go into the dwarves on my left and mass charges go in across the board.  Things look grim for the good guys as a lot of men reach their lines.

I move my warshrine up to block any charges by the St6 elven unit in the woods but can’t do anything about the Lions behind them.  My hellcannon goes berserk and charges a whole 4” towards the elven dragon mage.

Once again I steal the magic dice and roll high though my attempt to give the marauders a hero fails as it gets dispelled.  With the failed charge my warriors are in trouble so I cast infernal on the Lion warriors and the whole lot get sucked into the warp. Excellent…

Combat see’s chaos wins across the board and some smaller elven units flee but the Khornate marauders fluff their lines and counce off the dwarves only killing a few and losing a lot.  They outpace the stunties.  Thanks for the help Mark!


The good guys move and sure enough the reavers dance around my flank, the st6 unit that took out my knights charge the warshrine but I flee with it to take them out of the game so they couldn't reform on my rear.  It dies but it’s a sacrifice worth making.

The elven mage in the phoenix guard miscasts again and this time the unit legs it! Mwhahaha…  Thanks to my haemoculos I turned his fate to a worse one.

Shooting is minimal thanks to most Dwarven machines being tied up in combat.  The warriors take a few hits and so do the marauders.  The reavers finish the last of the marauder bodyguard and my sorcerer lord looks vulnerable. 


Turn 4

My warriors turn to face the st6 unit as even if the phoenix guard rally they are too far away to affect me.  The Hellcannon goes berserk again and goes into them.  Any other unit and I’d have confidence it would do damage but not this lot.  The khornate marauders flee the board!

I cast infernal gateway on them taking a disappointingly few models off the board.

In the good turn the elves chop the hellcannon up and its game over as chaos win the right and centre battles.

Just out of interest we see what would happen between my warriors and the st6 elven unit.  I’d have had the charge but take hits first.  My champion challenges theirs and they do nothing.  They cause 8 wounds on me and outrageously I make 5 6+ armour saves then another 5+ ward save meaning only two warriors bite the dust. I hit back and 8 elves die meaning I win a combat! It would have been interesting to see what would have happened in further rounds but it was late and we had to pack away.




Conclusion

I needed more units to support combats, the Knights taking so much damage was unfortunate and the marauders legging it was outrageous.  My magic was excellent and irresistible force meant that the Dwarven runesmith could do nothing about it.  Sacrificing marauders to the cause was well worth it (evil laugh)



On another note I played Wayne at legends of the wild west (or old west?)  I liked it a lot except when I had the sheriff holed up in the bank my leader and two toughs decided to head for the hills when the town was theirs for the taking!  Razza frazza grr...


Modelling wise I've started painting more horsies and some chosen.  I was thinking about a lvl 4 sorcerer on a disk to minimize miscast damage but as i'm poor I've scratch built one.  I won't take credit for thinking of using a flying base as I've seen it before.

Support for the tentacles learnt from my flagellants.

Plasti-card spikes

Molded eye using green stuff then a sharp edge to create a funky texture for the skin

Til next time




Monday, 30 April 2012


The end of another month and I’m in a different place again now back up North.  I’ve got the hero finished, 4 horsies, the Helcannon and despite what Dr A thinks 10 more warriors.  I’ve also made myself a tray as I was fed up of packing everything back up.  £27 for a GW one or steal some of my Grandads wood and tools for free :)  Us ICT teachers are constructive unlike some colleagues ;-)


Here are the marauder horse.  I'm keeping the dark skin the same.  I've tried different ways of highlighting it and don't like it.  If you look at truly dark skin it has very little if any tone to it.



I'll base them all together once done.

I based the hellcannon as I wanted to use it in the Cardiff clubs campaign.


And the hero with banner of the gods.  125points to cause terror and give units within 6" stubborn and the obvious re-rolls for being a bsb.  Expensive but the way I lose combats and roll break tests invaluable.



I played Jimbo at 40k with my Inquisition army last week and he very nicely let me win 6-1.  My pathetically weak army scared him so much he deployed (he can deep strike every unit) across in the other corner of the board and let me shoot him piece meal while my death cult jumped in and out of the stormraven taking out his weaker and slower units in combats.  Cheers Jim :-p

Saturday, 21 April 2012

Mid month report

Afternoon...  Well I've done the 10 warriors and had a few games since last post and without further or do here  are the warriors

I did a few more non metallic ones as most of the others are metallic.  Once they are all mixed in they won't stand out as much

(Note bases Dr A)


I've joined a Warhammer campaign at the local club and lost my first game in it and 4 friendly ones as well.  We're only starting off small with a 750pt force so I took a block of 19 warriors with shields, 10 marauder horse and 5 doggies to make up the points led by a level 2 sorcerer.
The warriors have bounced off everything.  I get across the table ok then die.  I normally kill more than I lose but still lose combat res and as I can't pass leadership tests I get run down so game over.  No game has gone past turn 2 :-/  To me this is wrong.  I understand the need for taking into consideration overwhelming odds but an extra rank of goblins and a prettier banner shouldn't make me run away after I kill a rank for no losses.  I think modifiers to leadership should only come in if that unit takes more casualties than it dishes out otherwise surely you're winning?!
I need an exalted hero in there to dish out more pain as i'm not losing by much but as my boys are so expensive I'll always lose on ranks.  If I make him the army bearer too I can re-roll my break test.  The other option is to arm them with 2 hand weapons but i just don't like the look.  Far to stiff...

I don't have a suitably heroic figure to lead them so I made one.  After reading the bumf on the undivided banner its "forged" so I made it suitably metallic

I have 3 champions from the chaos knights for some reason so after a failed magic trick later I decided to use him.


He needed the rest of his cloak making

I've started painting him and he should be done soon.  I've also modified some of my marauder horse.  They look completely separate from the warriors so I modded the champion and a few others to try and tie them in more.

 I reckon he looks much more menacing now

As long as my familiar continues his lazy ways I should finish the hero and some horsies before the month is out.  See ya then


Friday, 6 April 2012

Back to Chaos...

Figuratively and modelling wise.

Living back with the folks means I can't leave my stuff out and my familiar keeps trying to help by attacking my paintbrush.  I didn't get anything extra done last month thanks to a family party that took over my house for a week.

Watching and waiting...

I fancied a change from my Inquisitor army and couldn't resist painting my Hellcannon.

I wanted runes on the stonework to bind the deamon to the machine.  Hopefully it looks like dried blood

I wanted to keep it undivided so made the wheels black and gold like the other elements of the army


I think i'm getting the hang of brass now.  I washed the face plate in red to make it stand out from the bulls head

The crew are painted up like my other Dwarves.

For the rest of the month I'll get these 10 warriors done and then see what I fancy.  I'm waiting for a CRB check to come through before I can get supply work.


And off topic I've been reading this guys books.  Very good if you like Historical fiction and it really really really makes me want to paint up a load of Hoplites and go marching about squewering horsies.  So ya never know as I finish these two projects off I may move into the realm of historical wargaming if I can find some nice models.
Ttfn

You can get them at the works 3 for a fiver.  Bargain